One viewer for both modes. Teach and review on a laptop; hand the headset to your audience to step inside the same scene.
One viewer for both modes. Teach and review on a laptop; hand the headset to your audience to step inside the same scene.
Built‑in tools that archaeologists actually use: measure sites to identify and quantify features, whether on desktop or in VR.
A comfort‑friendly WebXR mode tuned for Quest—lighting, movement, and UI that feels like a real dive.
Host models anywhere—GitHub Pages, your site or your own app—using just HTML and your *.glb model files.
Customize workflows, add buttons, brand the UI—keep your improvements. Share the code so everyone benefits.
It's free and open source.
No, it works on any device through the web. It will make you want to buy one though. We recommend the Meta Quest 3.
Use any photogrammetry software to process, scale and orient your model, then export as GLB. Check the examples for details.
We recommend models around 50 MB for ease of use, and we have a tutorial on how to optimise them. We have tested up to 1.2 million polygon models with 4×4k textures on Quest 3—this is extremely detailed even on a large site.
Yes, it's open and designed to be interchangeable. There are sensible defaults to make your work look beautiful, but it's yours under GPL3, as long as you share!
Give it a shot, the examples are simple. If you can copy and paste, you can get it running.
Take some underwater photos, turn them into a 3D model, and share it with the world. 3D models are meant to be seen in VR.